Global Games Jam Project

Unreal Engine 5.4

January 2025(2 days)

Roles

Gameplay Programmer

UI Designer

Tech Designer


Responsibilities

  • Created the whole character, from its movement to its ability to bounce around.
  • Worked on the User Interface of the Game.
  • Created fun obstacles that the player may use for their own advantage.
  • Created some tutorial prompts that can be placed in the world.
  • Managed the Source Control and versioning on GitHub.

Project Overview

  • Designed and implemented a core movement mechanic where the player launches a character inside a physics-driven glass bubble, controlled via a chargeable meter.
  • Developed a minimalistic HUD that clearly communicates the launch meter status and player ability feedback.
  • Developed and scripted obstacle interactions within the level, ensuring they responded correctly to the bubble's physics and contributed to progression-based challenges.
  • Created an interactive credits section with playful mechanics, allowing players to explore and engage with the ending in a dynamic, memorable way.