Created the whole character, from its movement to its ability to bounce around.
Worked on the User Interface of the Game.
Created fun obstacles that the player may use for their own advantage.
Created some tutorial prompts that can be placed in the world.
Managed the Source Control and versioning on GitHub.
Project Overview
Designed and implemented a core movement mechanic where the player launches a character inside a physics-driven glass bubble, controlled via a chargeable meter.
Developed a minimalistic HUD that clearly communicates the launch meter status and player ability feedback.
Developed and scripted obstacle interactions within the level, ensuring they responded correctly to the bubble's physics and contributed to progression-based challenges.
Created an interactive credits section with playful mechanics, allowing players to explore and engage with the ending in a dynamic, memorable way.